Everything you need to write a Game Design Document that still reads well six months later.
Documentation#
GDD Manager turns your messy notebook of ideas into a structured document that's navigable and pleasant to read. This documentation covers every part of the app, why it exists, and how to get the most out of it in your project.
Where to start#
If this is your first time here, follow this path in order:
1. What is GDD Manager
A 5-minute overview of the app — what problem it solves and how it compares to a regular Notion/Confluence doc.
2. Key concepts
Project, page and DataID — the vocabulary that comes up everywhere in the docs.
3. Your first project
A walkthrough for creating a GDD from scratch, from the structure to your first written pages.
4. Reference
AI, keyboard shortcuts and the rest of the app, in dictionary form.
What's in the app#
The document is a tree of pages. Each page stands for a subject in your game — a class, a mechanic, the economy, the roadmap — and carries a title, a block-based description and domain tags.
On top of that, the app gives you three ways to look at the same document:
- Edit mode — the tree on the side and the block editor in the middle, for writing.
- Document mode — the whole GDD as one continuous read, ready to send to someone.
- Mind map — the same tree as a graph, so you can see structure and connections at a glance.
The app's real strength is cross-references: write $[Page Name] in your text and it becomes a link. That's what turns the document into a navigable web instead of a pile of files.
Quick links#
- Start from scratch → Your first project
- How the AI helps you write → Reference → AI
- Every keyboard shortcut → Reference → Shortcuts